Actually I should have posted this last week, but I was able to record and upload Antichamber already, so if you look at the release schedule you will find it covers me through October, which is pretty nice to say.
Now, yes I did have to look some solutions up and I have little issue admitting it. The puzzles are not the easiest to solve, though some at the end I really should have figured out without help. Sometimes things just will not click.
Anyway, those are ready and up and I am going to be taking another break before recording more. I've a good, technical reason why but as I cannot give a date for anything, I'll keep it under my hat for now. In any case, hope you enjoy my embarrassing myself in Antichamber, when that starts coming out.
Sunday, July 30, 2017
Sunday, July 16, 2017
Now October is Covered
Took some experimentation at the beginning, but I finished recording in Layers of Fear and with those videos, I am scheduled through October. That experimentation was because I was having serious difficulties recording at first, but eventually I found the problem came from using the Tobii tracker. Might only have been one feature, since it offers two in this game (gaze tracking and head tracking), but once I found it was the source of my troubles in general, I didn't care to test it, but instead turn it off and get to actually recording.
Not sure what I will do next, but I will say I enjoyed the game (as much as I can enjoy horror games) and it made me so often think of Antichamber, with how it bent the world around me, that I might just try to do a gaze-tracking series in that game. It will almost certainly result in embarrassing myself as I fail to solve many of its puzzles, but we shall see. Have a busy week in store, so I will probably not start for a while yet, but then, I do have a deep enough schedule of videos that I will not need it for a while anyway. That is why I release the videos the way I do; to give me time for other aspects of my life.
Not sure what I will do next, but I will say I enjoyed the game (as much as I can enjoy horror games) and it made me so often think of Antichamber, with how it bent the world around me, that I might just try to do a gaze-tracking series in that game. It will almost certainly result in embarrassing myself as I fail to solve many of its puzzles, but we shall see. Have a busy week in store, so I will probably not start for a while yet, but then, I do have a deep enough schedule of videos that I will not need it for a while anyway. That is why I release the videos the way I do; to give me time for other aspects of my life.
Saturday, July 1, 2017
Full Schedule Through September
Huh, I didn't realize I hadn't posted anything here for so long. Anyway, if you look at the release schedule you will see I have videos uploaded and scheduled all the way through September! I also finally finished playing the six games I have been working on for a while; the Dead Space series, the Amnesia games, and SOMA. While I am glad I finally played the five games I hadn't (I played Dead Space some years ago) it is nice to know I can get back to playing the horror games I just feel like playing.
Some other things have come up since the last post as well, including (finally) getting a job, which has had an interesting impact on these videos. One is obviously the loss in time to make these recordings, but the other is that the increase in activity from the job (a lot of walking) has lowered my resting heart rate significantly. Thanks to the 100+ hours of heart rate data I have from the thirteen months prior, I know my resting heart rate was around 75-77, but now it is around 67-70! I first noticed this just two weeks into work, so that was a quick, unexpected, and welcome impact. Due to this I have changed up the R script for generating the histograms so they will show the lower heart rates. You will see this impact in the Dead Space 3 videos, which are the recordings I started after starting at work.
Also, because of how much the length of the Dead Space 3 videos varied I have further tweaked the R script to add the length of the video to the graph (but I have done this after making these graphs, so they will show up on the next set).
I am not sure exactly when I will start the next set of recordings, but I am leaning towards Layers of Fear because it has gained support for Tobii Eye Tracking!
Some other things have come up since the last post as well, including (finally) getting a job, which has had an interesting impact on these videos. One is obviously the loss in time to make these recordings, but the other is that the increase in activity from the job (a lot of walking) has lowered my resting heart rate significantly. Thanks to the 100+ hours of heart rate data I have from the thirteen months prior, I know my resting heart rate was around 75-77, but now it is around 67-70! I first noticed this just two weeks into work, so that was a quick, unexpected, and welcome impact. Due to this I have changed up the R script for generating the histograms so they will show the lower heart rates. You will see this impact in the Dead Space 3 videos, which are the recordings I started after starting at work.
Also, because of how much the length of the Dead Space 3 videos varied I have further tweaked the R script to add the length of the video to the graph (but I have done this after making these graphs, so they will show up on the next set).
I am not sure exactly when I will start the next set of recordings, but I am leaning towards Layers of Fear because it has gained support for Tobii Eye Tracking!
Sunday, April 23, 2017
Busy Week
Had a busy week recently as I have been putting together a few things for The Body on Games, and other projects. First I put together scripts to make scripts to make things to run another script on to give me something to run two more scripts on and get something cool out of in the end. I might use scripts too much. What it all translates to is a way to take the heart-rate data and rebuild the overlay!
Why does this matter? Well the last Outlast: Whistleblower video sadly lacked its overlay because it just wasn't recorded at the time. I kept the archives though, so right now my computer is (still) working on making the frames to produce a new overlay. It is going at about one frame per second though, and I need 60 frames per second, and there are some 177,000 frames I need... this will be done in a couple more days, and then I can start the video work.
So I'm not sure if I'm going to do it quite like this again, as it seems the blood flow graph is taking the longest time, and it is also the only part that needs to be at 60 FPS. I may recreate the overlay in the future though, because it would be a way to have both the heart-rate and gaze-tracking overlay on the same video, while getting around the two-encoder limit NVIDIA arbitrarily set for GeForce owners. (The NVENC encoder is able to handle many more video streams, but the drivers only unlock it for the professional cards that are in the thousands of dollars.)
I also have the ability to render histograms of the heart rate data, showing the distribution.Not sure exactly what I will do with these, but I will do something.
In addition to that, I also added a couple links to the YouTube channel's main page.I doubt either will see much use, but hey, if they do not exist, they cannot see any. Both are just for ways for people to support the channel, with one being PayPal and the other being Patreon. Would be really awesome to get some support like this, but it isn't like I'm going to stop making the videos. Okay, I am still on a break as I do other projects, but I am coming back, soon I hope.
So, if anyone reads this post and would like to support the channels, me, or just want to clean out their wallet a little, the Patreon link is above and around, and the PayPal donation link is on the channel. (I'd oddly prefer Patreon, just because I feel like it is more incentive to keep making videos than a one-time donation, but whatever works for you.)
Update: Decided to have the histograms posted on Patreon. They are/will be public, but that is where they will reside.
Why does this matter? Well the last Outlast: Whistleblower video sadly lacked its overlay because it just wasn't recorded at the time. I kept the archives though, so right now my computer is (still) working on making the frames to produce a new overlay. It is going at about one frame per second though, and I need 60 frames per second, and there are some 177,000 frames I need... this will be done in a couple more days, and then I can start the video work.
So I'm not sure if I'm going to do it quite like this again, as it seems the blood flow graph is taking the longest time, and it is also the only part that needs to be at 60 FPS. I may recreate the overlay in the future though, because it would be a way to have both the heart-rate and gaze-tracking overlay on the same video, while getting around the two-encoder limit NVIDIA arbitrarily set for GeForce owners. (The NVENC encoder is able to handle many more video streams, but the drivers only unlock it for the professional cards that are in the thousands of dollars.)
I also have the ability to render histograms of the heart rate data, showing the distribution.
In addition to that, I also added a couple links to the YouTube channel's main page.I doubt either will see much use, but hey, if they do not exist, they cannot see any. Both are just for ways for people to support the channel, with one being PayPal and the other being Patreon. Would be really awesome to get some support like this, but it isn't like I'm going to stop making the videos. Okay, I am still on a break as I do other projects, but I am coming back, soon I hope.
So, if anyone reads this post and would like to support the channels, me, or just want to clean out their wallet a little, the Patreon link is above and around, and the PayPal donation link is on the channel. (I'd oddly prefer Patreon, just because I feel like it is more incentive to keep making videos than a one-time donation, but whatever works for you.)
Update: Decided to have the histograms posted on Patreon. They are/will be public, but that is where they will reside.
Friday, March 24, 2017
A Break and Braid
So after finishing recording Dead Space 2 I decided to take a break from horror games. Maybe it is because the recent horror games I have been playing haven't been very horrifying or I am actually getting used to them. My hope is that if it is the latter that this break will allow my fear to reset. If it is the former though, I think SOMA, the next horror game I intent to record, will take of it. On the bright side, I have until June for this break since Dead Space 2 covers that month.
This break in horror games is not a break in recordings though. I have plenty of games to record in using the Gaze Tracker and the first one I have completed, uploaded, and scheduled for next week is Braid. Those videos will be coming out on Tuesdays, like other gaze-tracking videos have. I also intend to try recording The Witness, another game from the same developer, and one of the games in the next Humble Monthly bundle. (This is also how I got Alien: Isolation and SOMA.)
Unfortunately with Braid I could not track down any statement concerning the video/YouTube policy for it. I think I am covered under fair use though, as I am pretty sure my recordings would be considered transformative works, but I also muted the music in the game to avoid issues. Hopefully if there are any copyright issues it will not take the videos down, but I really doubt there will be.
That is all for this update. Braid will be out soon so you can see me solve some puzzles with ease, struggle with others, and even just look some up because I could not see it.
This break in horror games is not a break in recordings though. I have plenty of games to record in using the Gaze Tracker and the first one I have completed, uploaded, and scheduled for next week is Braid. Those videos will be coming out on Tuesdays, like other gaze-tracking videos have. I also intend to try recording The Witness, another game from the same developer, and one of the games in the next Humble Monthly bundle. (This is also how I got Alien: Isolation and SOMA.)
Unfortunately with Braid I could not track down any statement concerning the video/YouTube policy for it. I think I am covered under fair use though, as I am pretty sure my recordings would be considered transformative works, but I also muted the music in the game to avoid issues. Hopefully if there are any copyright issues it will not take the videos down, but I really doubt there will be.
That is all for this update. Braid will be out soon so you can see me solve some puzzles with ease, struggle with others, and even just look some up because I could not see it.
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