Showing posts with label Outlast: Whistleblower. Show all posts
Showing posts with label Outlast: Whistleblower. Show all posts

Sunday, April 23, 2017

Busy Week

Had a busy week recently as I have been putting together a few things for The Body on Games, and other projects. First I put together scripts to make scripts to make things to run another script on to give me something to run two more scripts on and get something cool out of in the end. I might use scripts too much. What it all translates to is a way to take the heart-rate data and rebuild the overlay!
Why does this matter? Well the last Outlast: Whistleblower video sadly lacked its overlay because it just wasn't recorded at the time. I kept the archives though, so right now my computer is (still) working on making the frames to produce a new overlay. It is going at about one frame per second though, and I need 60 frames per second, and there are some 177,000 frames I need... this will be done in a couple more days, and then I can start the video work.
So I'm not sure if I'm going to do it quite like this again, as it seems the blood flow graph is taking the longest time, and it is also the only part that needs to be at 60 FPS. I may recreate the overlay in the future though, because it would be a way to have both the heart-rate and gaze-tracking overlay on the same video, while getting around the two-encoder limit NVIDIA arbitrarily set for GeForce owners. (The NVENC encoder is able to handle many more video streams, but the drivers only unlock it for the professional cards that are in the thousands of dollars.)
I also have the ability to render histograms of the heart rate data, showing the distribution. Not sure exactly what I will do with these, but I will do something.

In addition to that, I also added a couple links to the YouTube channel's main page.I doubt either will see much use, but hey, if they do not exist, they cannot see any. Both are just for ways for people to support the channel, with one being PayPal and the other being Patreon. Would be really awesome to get some support like this, but it isn't like I'm going to stop making the videos. Okay, I am still on a break as I do other projects, but I am coming back, soon I hope.
So, if anyone reads this post and would like to support the channels, me, or just want to clean out their wallet a little, the Patreon link is above and around, and the PayPal donation link is on the channel. (I'd oddly prefer Patreon, just because I feel like it is more incentive to keep making videos than a one-time donation, but whatever works for you.)
Update: Decided to have the histograms posted on Patreon. They are/will be public, but that is where they will reside.

Wednesday, October 19, 2016

What's Coming Up and an Interesting Note

It is funny how time both does and does not fly by. It has seemed like time is just going by as I make more recordings, but today when checking my calendar I saw that the FEAR 2 videos are not even coming out until next week! After that will be my playthrough of the Outlast: Whistleblower DLC. That did not take long to finish (and there was an issue with the final video, but not unrecoverable) and I have already started on FEAR 3, which, naturally, will come out after Whistleblower.
To cover the Thursday between these two games I will be releasing a recording I made in Killing Floor 2. Actually did a recording for each of the maps in the game currently and my plan is to release them like this to fill out weeks. With twelve videos though, that may take awhile, so I may be changing my plan. We will just have to see what happens and how I feel.
Now, here is the interesting note: since I have been recording losslessly I have been paying attention to the size of the recordings. With Whistleblower it was very understandable to see them be quite massive. This is because of the noise/film grain of the game. FEAR 3 however does not have such an effect (at least not all of the time) but the recordings are still massive, when lossless. Re-encoding brings them down to under a tenth the size. Not sure what is causing the lossless recordings to be so large, but at least they come down to a more manageable size easily enough.