Sunday, May 29, 2016

Got a Positive Response!

Something the average person uploading gameplay videos to YouTube probably does not have to worry about is licensing. Short clips of some awesome stunt probably will not draw the ire of a developer or publisher, especially if it is not monetized. But complete playthroughs of games are a different matter, and since that is what I am doing, I have started reaching out to some companies to check on their licensing policies.
Some companies publicly state their policy (like Red Barrel does) but others have not. WB Games has not publicly stated its policy, so you have to email them to check. I did and heard back already that I am good to go, as long as the videos are not monetized. It was not a definitive, "you're good," but more of a, "be respectful and we're cool with it," which is fine with me. I certainly have no intention of being inappropriate with any of these videos, so I am quite happy and looking forward to jumping into some WB published games. I don't want to say which, because I am not sure when I will be able to start recording in them, or when such videos might go public. Have other things in my life to do after all.
Anyway, there is that news, and I am hoping to hear back from another company about its video policy soon as well. Hopefully it will be equally positive, or more.

Monday, May 23, 2016

First Post and First Videos!

First post!

Okay, now that I've done this, first video!

Now that's done too, so I can get to some actual details. However long ago I had an idea, and earlier this month I finally started trying to make it happen. That idea was to play video games while monitoring the way they affect my body, in real time, and to burn that data into the video. Took a bit of research, but I finally found the equipment I needed to make it possible. Got it earlier this month and got to work testing it.
Took some work to get things the way I wanted them, but finally I had it ready (enough, still tweaking things) and decided to finish playing Outlast by Red Barrel Games, which I had started for testing. In nine videos (I call them chapters for now) I play through the complete game and you can watch how every jump scare and chase affected my heart rate. You can also hear my reactions to everything since I had a mic set up, but that's not special.

I am planning on releasing these on a schedule, something like a video Monday and Thursday, but this Thursday there will be two videos made public. The reason I am releasing Chapter 2 and 3 together is because the mic audio for Chapter 2 is bad. (Chapter 2 is also boring as it is mostly me running around, not remembering how to get out of the basement.) I did cut out some highlights though, based on my spikes in my pulse, and those are all public now. Should probably give some links now, so here they are:
Playlist: Outlast - Highlights
Playlist: Outlast

Hope you enjoy them and find them as interesting I as did while making them.