Friday, January 27, 2017

Something Different and Not Necessarily Returning

So the other day I had an idea and decided to do it. I do not have a copy of Resident Evil 7: Biohazard, so I cannot play that currently. The people at Achievement Hunter do though, so they put one of their more reactionary people in front of the game and a face cam, surrounded by people who really just want to make it worse for him. Now, they do not have a pulse graph setup like I do, and I kind of doubt they ever will, so my idea was why not watch their video with the oximeter connected, and record that?
I didn't say I thought it was a good idea. It was just something I figured I could do, so I did, and this meta-video should have gone live about twenty minutes ago.
Now I cannot say I intend to ever do one of these again. It just isn't as much fun to do, compared to actually playing a game, but maybe I will. Only time will tell. In any case, here's a link to the original video:
Let's Watch - Resident Evil 7: Biohazard
Also, to be clear, there is no endorsement in either direction concerning this video. I say that a couple times in the video, include Rooster Teeth's statement in my video's description, and here it is once more:
This is not endorsed by Rooster Teeth in any way.  Views, opinions, thoughts are all my own.  Rooster Teeth and [Achievement Hunter, Let's Watch - Resident Evil 7: Biohazard] are trade names or registered trademarks of Rooster Teeth Productions, LLC.  © Rooster Teeth Productions, LLC.
(I really do not want to be contacted by RT Legal. I'll take the video down if asked, but I hope I will not be asked.)

Saturday, January 21, 2017

For Future Reference

A while back I started using the Lossless preset for all the of the recordings, so that I have the best masters to work from, and it has been working well ever since. That is until Dead Space, which I am almost done with. My guess is that the problem comes from how NVENC interacts with a high-framerate game. Dead Space is going at over 100 FPS quite a bit because of its age relative to my hardware. That many frames might be chocking the Lossless preset, causing stuttering in game, in the videos, and even causing serious stuttering in the recording of the overlay. Only today, after making nine of the 12 Dead Space recordings (one per chapter) did it dawn on me to try setting a constant bit rate. Fifty Mb/s might be much lower than the 150 Mb/s Lossless produced, but it is certainly enough and without that stuttering, it is many times better. I do intend to go back to Lossless for future recordings, unless this issue comes up again, but I do wish I had thought of this before playing 75% of the game.