So I just discovered something that I wish I had known days ago. To cut down on file size, and hopefully improve the quality of the video files, I decided to do the final encoding with the x265 codec, instead of x264. I even remark on this in one of the videos. What I have just discovered though is that YouTube does not accept videos using the h.265 codec... which means, I have to re-encode almost every single file.
That is not as bad as it might sound though, for one specific reason: I have all of the original recordings. This is just going to be a cost of time, but is still pretty annoying. I mean, really, if I can work with h.265 video, why can't the big and mighty YouTube? It just needs the ability to decode the video, since everything gets reconverted to the format and settings it wants. Maybe that will come as more hardware decoders become available.
Anyway, I've finished off the Daylight recordings, so once they finish re-encoding, I can get them up and move on to the next game.
Friday, June 10, 2016
Sunday, June 5, 2016
Might be Delayed
I have started working on the next game to do this with (and while I haven't checked the data too closely yet, it is definitely affecting me well) but there still might end up being a delay between it coming out and when the Outlast videos finish. I've been fairly sick recently, definitely better now, but it has disrupted my ability to record videos. I'm not quite feeling up to making new videos yet, and also should have some work coming up this week, which is why there might be a delay. Hopefully there will not be, but it is possible.
The new game, in case you are curious, is Daylight, a game I have already played and beaten, but that is not making it an easier experience on me... not at all.
The new game, in case you are curious, is Daylight, a game I have already played and beaten, but that is not making it an easier experience on me... not at all.
Subscribe to:
Posts (Atom)