It will not be long before 2017 is here and we all start mistakenly writing 2016 on stuff. I'm looking forward to it too.
Anyway, finished recording Amnesia: The Dark Descent, and it is uploaded and scheduled already, with the dates on the release calendar. Those videos also mark the last of the recordings for this year, so 2017 will start off with Dead Space recordings, or another Audiosurf 2 one-off to fill out the last week of Amnesia releases.
This has been a fun year and I am looking forward to continuing this into 2017. If nothing else, it is a good excuse to play these horror games I'd possibly not touch otherwise.
Tuesday, December 27, 2016
Sunday, November 27, 2016
Something New is Coming...
Tomorrow the final chapter of FEAR 2 will go public, along with the highlights for Outlast: Whistleblower, which will start releasing next week. This left Thursday empty, but I have filled it! Not too long ago I was very fortunate and had the opportunity to review the Tobii Eye Tracker 4C, over at Overclockers Club. For the review I focused on its primary purpose, which is to add another interaction layer with games that support it, and to summarize, it does a good job when the game works well. (Deus Ex: Mankind Divided and Elite: Dangerous worked very well with it, but two other titles I tested had some issues not necessarily related to the tracker.) The Tracker 4C can also be used to track one's gaze while using any program, so you can see where a person looks as they game. It is not a scientific tool (Tobii has other equipment for that) but it gets the job done in a way I can share.
The video that will go live on Thursday is of Audiosurf 2, using music from the YouTube music archive (so I do not need to worry about copyright issues or even giving attribution for those I used) and has a blue bubble dancing on the screen, following where I was looking as I played. This is actually not the first video I made with the eye tracker, having also recorded a few worlds in Super Meat Boy, but those videos will come out later. Exactly when, I do not know, but eventually. In any case, I am very thankful I now have two kinds of physiological response I can record while gaming, and am looking forward to sharing the recordings. (Now I just need people to share it with!)
The video that will go live on Thursday is of Audiosurf 2, using music from the YouTube music archive (so I do not need to worry about copyright issues or even giving attribution for those I used) and has a blue bubble dancing on the screen, following where I was looking as I played. This is actually not the first video I made with the eye tracker, having also recorded a few worlds in Super Meat Boy, but those videos will come out later. Exactly when, I do not know, but eventually. In any case, I am very thankful I now have two kinds of physiological response I can record while gaming, and am looking forward to sharing the recordings. (Now I just need people to share it with!)
Labels:
Audiosurf 2,
Eye Tracking,
Super Meat Boy,
Tobii
Saturday, November 5, 2016
FEAR 3 is Uploaded and What's Coming
All of the FEAR 3 videos have been uploaded! Yay!
I know what the next six games will be, but I am not sure what order I want to do them in yet. It is one actual trilogy and three games from the same developer, with two being the same series, and I will alternate between them, like I have throughout the FEAR series. The question is which group to start with? I do not know yet, but I have plenty of time to decide, other things to also do in the meantime, and something new I am going to try doing. (With how long it will be before even FEAR 3 finishes, I am waiting to say what those six games are.)
Good times, basically, with more to come.
I know what the next six games will be, but I am not sure what order I want to do them in yet. It is one actual trilogy and three games from the same developer, with two being the same series, and I will alternate between them, like I have throughout the FEAR series. The question is which group to start with? I do not know yet, but I have plenty of time to decide, other things to also do in the meantime, and something new I am going to try doing. (With how long it will be before even FEAR 3 finishes, I am waiting to say what those six games are.)
Good times, basically, with more to come.
Sunday, October 23, 2016
I'd Say Great Minds, But...
This does not have much to do with The Body on Games, at least not directly, but I felt like sharing it just because it is a little humorous to me. Earlier today I watched the first part of the Rooster Teeth/Achievement Hunter playthrough of Outlast. During the course of this video, the two personalities discuss their heart rates while playing and then one of them mentions never playing FEAR because of how scary it is. I'm watching this and thinking, 'I've recorded both of these games with real-time heart rate!'
Now, of course I know they have no idea who I am or that my recordings exist, but, I don't know, I guess what gets to me is that my idea to even do these recordings seems pretty good because other people also think of it. They aren't doing it, but the right kinds of thoughts are being shared. Maybe I should have some hope that the idea will catch on and more people watch them. Probably not, but hey, crazier things have happened.
Now, of course I know they have no idea who I am or that my recordings exist, but, I don't know, I guess what gets to me is that my idea to even do these recordings seems pretty good because other people also think of it. They aren't doing it, but the right kinds of thoughts are being shared. Maybe I should have some hope that the idea will catch on and more people watch them. Probably not, but hey, crazier things have happened.
Wednesday, October 19, 2016
What's Coming Up and an Interesting Note
It is funny how time both does and does not fly by. It has seemed like time is just going by as I make more recordings, but today when checking my calendar I saw that the FEAR 2 videos are not even coming out until next week! After that will be my playthrough of the Outlast: Whistleblower DLC. That did not take long to finish (and there was an issue with the final video, but not unrecoverable) and I have already started on FEAR 3, which, naturally, will come out after Whistleblower.
To cover the Thursday between these two games I will be releasing a recording I made in Killing Floor 2. Actually did a recording for each of the maps in the game currently and my plan is to release them like this to fill out weeks. With twelve videos though, that may take awhile, so I may be changing my plan. We will just have to see what happens and how I feel.
Now, here is the interesting note: since I have been recording losslessly I have been paying attention to the size of the recordings. With Whistleblower it was very understandable to see them be quite massive. This is because of the noise/film grain of the game. FEAR 3 however does not have such an effect (at least not all of the time) but the recordings are still massive, when lossless. Re-encoding brings them down to under a tenth the size. Not sure what is causing the lossless recordings to be so large, but at least they come down to a more manageable size easily enough.
To cover the Thursday between these two games I will be releasing a recording I made in Killing Floor 2. Actually did a recording for each of the maps in the game currently and my plan is to release them like this to fill out weeks. With twelve videos though, that may take awhile, so I may be changing my plan. We will just have to see what happens and how I feel.
Now, here is the interesting note: since I have been recording losslessly I have been paying attention to the size of the recordings. With Whistleblower it was very understandable to see them be quite massive. This is because of the noise/film grain of the game. FEAR 3 however does not have such an effect (at least not all of the time) but the recordings are still massive, when lossless. Re-encoding brings them down to under a tenth the size. Not sure what is causing the lossless recordings to be so large, but at least they come down to a more manageable size easily enough.
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