Showing posts with label Tobii. Show all posts
Showing posts with label Tobii. Show all posts

Sunday, February 5, 2017

The Memories

I can't remember a single episode from it, but I do remember watching, and looking forward to watching the DuckTales cartoon when I was growing up. It took a while, but I finally got myself a copy of DuckTales: Remastered and I decided to capture and combine it with the gaze tracker overlay I've used in Super Meat Boy and Audiosurf 2.
Never played DuckTales before, so while I remember hearing it was difficult, I did not know what I was in for on just the Medium difficulty. My mother made fun of me when I shared I popped the game down to easy, which has unlimited lives, but when you just want to play and have fun, sometimes that's what you need to do. Didn't keep the game from frustrating me at times, which was captured for my embarrassment, but I got it all done and on Tuesday it will start coming out.
Don't know what will be the next game I play with the graze tracker, but I have some in mind.

Sunday, November 27, 2016

Something New is Coming...

Tomorrow the final chapter of FEAR 2 will go public, along with the highlights for Outlast: Whistleblower, which will start releasing next week. This left Thursday empty, but I have filled it! Not too long ago I was very fortunate and had the opportunity to review the Tobii Eye Tracker 4C, over at Overclockers Club. For the review I focused on its primary purpose, which is to add another interaction layer with games that support it, and to summarize, it does a good job when the game works well. (Deus Ex: Mankind Divided and Elite: Dangerous worked very well with it, but two other titles I tested had some issues not necessarily related to the tracker.) The Tracker 4C can also be used to track one's gaze while using any program, so you can see where a person looks as they game. It is not a scientific tool (Tobii has other equipment for that) but it gets the job done in a way I can share.
The video that will go live on Thursday is of Audiosurf 2, using music from the YouTube music archive (so I do not need to worry about copyright issues or even giving attribution for those I used) and has a blue bubble dancing on the screen, following where I was looking as I played. This is actually not the first video I made with the eye tracker, having also recorded a few worlds in Super Meat Boy, but those videos will come out later. Exactly when, I do not know, but eventually. In any case, I am very thankful I now have two kinds of physiological response I can record while gaming, and am looking forward to sharing the recordings. (Now I just need people to share it with!)