Tuesday, July 12, 2016

119 GB

The way I do these recordings is kind of weird on a few levels. For one thing I record the gameplay and pulse graph separately, combining them later so that I can change the placement and size of the graph after the fact, but I also keep the original recordings (but all muxed into a single mkv file). The thing is I record at such high bitrates that this adds up to far bigger files than are needed, and I keep them for recreating the video later, if needed.
For the FEAR videos alone, I have a total 119 GB of these archive files. The final videos that get uploaded to YouTube are just 24.2 GB, for comparison. As I do not have unlimited storage, I've come up with a plan I think will work.

Monday, July 11, 2016

Finally Finished It

Took longer than I would have liked, but I finally finished F.E.A.R. yesterday, just ahead of the first chapters becoming going public. Coincidentally, it took 13 chapters to complete.
Next up is either F.E.A.R. 2: Project Origin or Alien: Isolation. I am currently leaning more towards Alien, but I am not firm on that. In any case, here is the highlights playlist and the full video playlist:

FEAR Playlist

Saturday, July 2, 2016

Nearly There

Next week the final chapter of Daylight will go public, as will the single video I made in the Doom demo. After that, the next series of videos will begin featuring F.E.A.R., from 2005. Unfortunately, I have not quite finished the game yet (10 chapters and counting), but what I have is uploading. With ten videos so far, that means I have five weeks to finish, but I do not intend to let it take that long.
Following F.E.A.R. I will either move on to F.E.A.R 2 or possibly jump into Alien: Isolation. I've been wanting to play that game for some time now, and I think a break from the F.E.A.R franchise is not a bad idea. Any way, we will see. I've got plenty of time to decide, after all.

Friday, June 10, 2016

Unwelcome Discovery

So I just discovered something that I wish I had known days ago. To cut down on file size, and hopefully improve the quality of the video files, I decided to do the final encoding with the x265 codec, instead of x264. I even remark on this in one of the videos. What I have just discovered though is that YouTube does not accept videos using the h.265 codec... which means, I have to re-encode almost every single file.
That is not as bad as it might sound though, for one specific reason: I have all of the original recordings. This is just going to be a cost of time, but is still pretty annoying. I mean, really, if I can work with h.265 video, why can't the big and mighty YouTube? It just needs the ability to decode the video, since everything gets reconverted to the format and settings it wants. Maybe that will come as more hardware decoders become available.
Anyway, I've finished off the Daylight recordings, so once they finish re-encoding, I can get them up and move on to the next game.

Sunday, June 5, 2016

Might be Delayed

I have started working on the next game to do this with (and while I haven't checked the data too closely yet, it is definitely affecting me well) but there still might end up being a delay between it coming out and when the Outlast videos finish. I've been fairly sick recently, definitely better now, but it has disrupted my ability to record videos. I'm not quite feeling up to making new videos yet, and also should have some work coming up this week, which is why there might be a delay. Hopefully there will not be, but it is possible.
The new game, in case you are curious, is Daylight, a game I have already played and beaten, but that is not making it an easier experience on me... not at all.